Dr Maarten Koeners on Mapping the Physiology of Play to Education Strategy
It’s
all fun and games until someone loses an eye! - Dr Maarten Koeners on mapping the physiology
of play to education strategy
Could
our understanding of the physiology of play advance education in to the future?
Play
in a broad sense can relate to games and sport but may also extend to activities
that include books, Netflix, iTunes, social media, humour, wonder etc. Therefore,
play is an expression which is very personal, contextual, creative, and
cultural. Although play often appears to have an end or purpose in itself, it does
have profound biological effects on the normal functions of
living.
From
a learning perspective, despite the continuing stigma of play to be frivolous
and a waste of time, institutes are increasingly embedding play into learning
and teaching in the form of gamification, role play, curricula co‑design,
blended learning and digital badges. Whilst it may be contended that this has
proven to increase student engagement and satisfaction, the physiology of play arguably
allows for a much greater impact.
Of
note here, is how the actions of play physiologically stimulate a vast array of
brain activity that can involve all brain centres. Consequently, this has
direct effects on how we feel, behave and function right now and in the future.
Studies on the long-term physiology of play have shown its far-reaching effects
and how such actions can promote survival, problem solving capabilities,
cognitive flexibility and social competence. For example, a brown bear cub has
a greater chance of survival if he plays more, and species of rodents,
primates, and birds that exhibit the most complex play behaviour have the
longest juvenile period and the largest and most flexible brains.
That
said, caution is needed! The exciting and rewarding aspects of play often lie
in the tension between creation and destruction. Therefore play can also have
negative physiological consequences. In particular, when play is deprived of
joy, it can promote performance anxiety, addiction and aggression. Herein lies
the continuing debate surrounding the efficacy and ethical implications of
gamification strategies such as ‘points’, ‘leader-boards’ and ‘badges’, which
may have negative effects on learning if not utilised effectively. Understanding
of the positive and negative effects of play will thus be pivotal in the
successful application of play in education moving forward.
Play
in education is by no means a new concept, both Socrates’s playfulness with
irony and verbal banter and Plato’s own assertion that philosophy is the
“truest music” gave play a place in the pursuit of wisdom. However, due to increasingly
fast scientific, economic, social and political changes we have dramatically
changed the way we communicate, interact and play. It therefore seems clear
that if we can further tease out the positive physiological effects of play in a
contemporary context, we could advance playful learning far beyond increasing
knowledge retention and engagement. Specifically, play could promote intellectual
dexterity, individual resilience and adaptability. These important attributes,
amongst many others, can help us to adapt in a challenging world where anxiety
and mood disorders are becoming epidemic.
Therefore,
within this world, in which our cherished education is becoming increasingly
pressurised for performance and output, there appears to be a huge potential
for joyful play to advance our knowledge processing while simultaneously acting
as an adjunct to counteract mental ill health.
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