Dr Maarten Koeners | A call to arms for making higher education more playful!
Dr Maarten Koeners, our favourite playful learning blogger, invites you to join him on another discussion surrounding the Physiology of Play and it's potential for radically transforming education (and life) as we know it!
A
call to arms for making higher education more playful!
Mapping the physiology
of play to education strategy - continued
As previously discussed, the physiology of play tells us that applying play in education will promote intellectual dexterity, individual resilience and adaptability. These important attributes, amongst others, can help us to adapt in a challenging world. In this sense, playful learning is increasingly recognised as both a fundamental part of the human experience and a paradigm to improve pedagogical practice. However, this has been mostly addressed in childhood, is very limited in adulthood and even less so in higher education. Potentially, playful education could be used to counteract the fear of failing, avoiding of risk and the negative aspects of performativity and goal-oriented behaviour which are typically cultivated in a higher education. Playful learning challenges the continued relevance of solely focusing on quantifiable performance and assessment.
As
part of this post, we wish for you to join in on our discussion by reflecting
on the following questions. Please post your thoughts in the comments section
below:
- What sort of learning/education experiences do you have where you learned something playfully?
- Would you like your University (or workplace) to be a more playful space, and if you would, what could your University (or employer) do to cultivate playfulness?
- What do you see as the advantages, and/or disadvantages, of fostering play in higher education, and how might this be undertaken in a meaningful way?
As
an academic, a father of two and a caring human being I’m very much aware of
the global trend of young people struggling with increasing educational
pressures resulting in a dramatic and unprecedented increase in the prevalence
of anxiety and mood disorders. Recently, these concerns were underlined by the WHO’s observation
that mental disorders were present in 1/3 of first-year students in 19 colleges
across 8 countries. These staggering figures present us with an urgent need to
consider alternative teaching strategies and here it is clear to me that the physiology
of play can act as an adjunct to counteract mental ill health.
There
is however a continuing debate surrounding the efficacy and ethical
implications of incorporating gamification strategies within higher education,
which may have negative effects on learning if not utilised effectively. Often
these strategies are used to support student engagement and focus primarily on
outcomes, competition, and rewards, echoing the culture of increased performance
pressure. Understanding how play can engage the student to learn without compounding
on the individual pressures seems pivotal in the successful application of play
in education moving forward. This is demonstrated in literature as far back as
the 1940s, where Harlow et al observed
that monkeys were intrinsically motivated to solve puzzles without a
reward. In this study, playfully solving a puzzle and hence overcoming an
obstacle or solving a problem was its own reward. In fact when offered a treat
as a reward, so called extrinsic motivation, the monkeys made more
errors and solved the puzzles less frequently. Importantly, this is mirrored in
human behaviour, where it is evident that humans are also intrinsically driven
to solve puzzles/problems and overcome obstacles, while an increasing number of
studies have confirmed that rewards like monetary incentives are generally
detrimental for performance. Considering this, it is interesting how our
current educational systems focus on extrinsic motivations and extrinsic
performance indicators (grades, degrees, post-graduate employment or salary
prospects) and how also, if gamification is employed, systems such as points,
leaderboards and badges, again extrinsic motivators, are favoured. This poses
the question as to whether joy, engagement and play, which are linked with
intrinsic motivation, are ever truly fostered.
In
order to take full advantage of play in higher education we should not move
away from, in my opinion, the most fundamental aspect of play, which is joy. I
believe if higher education can foster play in a way that it increases joy,
education becomes equal to learning how to solve puzzles and overcome obstacles
through experimentation and exploration, while simultaneously cultivating
curiosity, learning from failure and reflective risk taking.
The
call to arms for making education more playful:
In
the world we live in now, the way we communicate, interact and play has
dramatically changed due to increasingly rapid scientific, economic, social and
political changes. In addition there is an increased need for addressing
personal wellbeing and mental health. For example the global incidence of murder
due to violence and war is lower than the incidence of suicide: 6 vs 11 in
every 100,000, respectively. Therefore the
development of a “Playful University” could transform and adapt higher
education to the world we live in now, while curbing the increase
in pressure for performance and output.
First,
more research is needed. Research to address the benefits of play for personal
and professional development and wellbeing within higher education. To progress
research and develop applicable content for play in higher education we should
ask ourselves ‘What is play?’. I propose to use the definition by Van Vleet et
al (2015) with some minor adaptations: ‘Play is an activity or expression that is
carried out with the goal of increasing joy with respect to oneself and their surroundings.
It involves an enthusiastic and in-the-now attitude or approach and is highly
interactive among players or with the activity itself.’
Second,
education and awareness on how play can contribute to the educational experience
of learners is needed. The potential benefits of play and how this can be
incorporated within higher education should be brought to the political sphere,
institutional practice and wider social field. This should not only include
facts and practices but will also need to include training to (re)connect with
individual and institutional playfulness. I aim to do this with my workshop “The physiology of play” where
I focus on the biology of play through video’s, exercises and, most important
of all, through play.
Third,
more and more diverse gamification strategies should be applied effectively within
higher education. Much can be learned and is readily available from the
multibillion gaming industry. This industry has been incredibly successful to
compel us to play, to keep us in a state of “flow” and reward on both an individual
and collective level in which losing is learning. Importantly they do this by
making play incredibly fun (increase joy) and by adapting their content upon
measured output, e.g. changing the probability of a certain reward. With the Education
Incubator Project led by
Joe Francis we have started a trial gamification of a teaching model together with
the company Redgrasp. Redgrasp uses microlearning and gamification to turn any number of documents into a social knowledge game. We aim to increase student’s joy and
enthusiasm using this interactive approach.
Finally,
discussions on how to develop a “Playful University”, a place that fosters
playfulness, should be initiated, continued and expanded. These discussions should
address how we can enrich institutional environments to embrace some form of
play in order to promote progressive failing, building resilience and developing
individual and collective creativity. That said, please join the discussion below
and share my aim and passion to make higher education playful!
Amazing blog. My experience is that the time when I learned something through play was when teachers spoke with enthusiasm and passion, could tell stories and make jokes. I still remember them 15 years later.
ReplyDeleteCould you share an example of one of those stories that you still remember 15 years later?
DeleteThanks Anouska!
ReplyDeleteUse of appropriate humour is so important as a teaching modality to spark playfulness!
My father showed me from an early age the “magic” of using humour in teaching. As a chemistry teacher he taught us when we were young, using household items and magician silliness that “chemistry is everywhere”.
DeleteHello everyone!
ReplyDeleteAs a medical educator and a once Paramedic trainee my experiences of play in education have predominantly come from simulation. Whilst this often takes on a serious component there is a significant amount of role playing, ability to fail, suspending of belief, interactivity and flow which ultimately (if done well) can create an amazingly immersive educational experience for the learner!
One of my true drives and passions is to promote playfulness in education (and life!). I feel that innovative pedagogical transformation fellowships, grants and research initiatives can help us to explore this within higher education. However, what is fundamentally needed is a cultural shift away from performativity based indicators to successful learning and a greater focus on learner experience, satisfaction and mental well being - all of which, in my mind, could be promoted through using play as an adjunct in teaching.
I think the human brain is designed to think, learn and develop through stories. Therefore the more immersive the experience, e.g. interactive video, role playing, virtual reality and altered reality etc etc the more powerful the learning experience can be.
DeleteI agree the learning (and life!) experience, satisfaction and mental well being should become much more to the forefront and performativity should be used as a tool to monitor progress not a goal on itself. And yes, play should be able to help us do this.
I remember a few specific play-education moments. A competition when I was 10 to build a bridge from spaghetti to support 12 bars of chocolate. Using a slinky to learn about wave theory when I was 15, something I've since done with my own kids (aged 8 and 6). Both of these were very hands-on and encouraged experimentation - "What happens if I do 'this'?" I also relate to the narrative above about solving a problem being a motivation in itself; a reward is not necessarily needed to get good results - solving the problem can be enough on its own.
ReplyDeleteSometimes in my engineering work we can make tasks in to a game - checking a colleague's work becomes 'Where's Wally?', where finding an error means you've found Wally and won! Of course there may be more than one Wally... Or making sense of incomplete data can be like playing Sherlock Holmes where you have to make deductions and work out what questions to ask of the people operating some machinery. I can see these things taking the apparent effort out of learning or doing what could be a dull task.
In my degree we had a few design challenges set up as competitions, but a key aspect was having a threshold of performance which guaranteed a good 'pass' grade, so while there would be a prize for the best 3 teams every team could 'win' by securing the minimum performance target. With that sort of exercise I think it's important not to have a 'one winner and everyone else is a loser' result because real-life design (and other) problems are not normally like that, and having a very good design labelled 'a loser' is de-motivating, particularly for people who may be put off a certain career path by that result.
I can see there is massive scope for change in culture in schools, universities and other work places to show how playfulness can improve all sorts of things including outright performance as well as the wellbeing of individuals.
Didn't realise it wouldn't leave my address or anything! The above is from Mark McHutchon.
DeleteThank you Mark!
DeleteCould you share how you teach your kids wave theory using a slinky?
I like your analogy with finding Wally and Sherlock Homes. As a scientist I sometimes find myself in a real-time-strategy game, where I need to plan long-term and short-term for example to get resources like grants, collaborations, and equipment - just like coins, allegiances and upgrading habitats.
You mentioned some play elements at your work. Do you feel that you workspace is a safe place for cultivating playfulness and would you like it to foster play even more?
I totally agree that there is a massive scope for change not only in higher education but also in culture, schools and work places.
Playful learning only happened incidentally, and maybe I should say joyful learning.
ReplyDeleteIn secondary education only 3 occasions spring to mind. They occurred long before the digital era, yet are still vividly present within.
Geography class: as an experiment the studying of a county was done differently. This was about a county reclaimed from the sea. We were assigned in groups to do the urban planning, from scratch, within a budget. Each group had to do the planning for a specific age group, in such a way that it would be enjoyable to live, work and recreate there. The marking was done by involvement and grasp of the complexities. There was no right or wrong.
For a short period, it overshadowed all other classes, that involved we were. It was sheer fun to discover ever new aspects that had to be incorporated. Working together was a plus. I still remember the exhilaration and growing enthusiasm of being stretched mentally, creatively, socially, and creating something that was more than 1+1=2. And it kept on expanding.
Latin and Greek: a substitute teacher told us about much more interesting books to translate than the ones for our curriculum. Whether we were interested?? Of course we were. So, he handed us the translation of the texts of the curriculum + the grammar, for us to study at home by ourselves, and in class we translated a selection of humorous and interesting texts. We had a lot of fun and laughter, every time curious what new text we would get. Suddenly we were looking forward to this class. We did a double workload, happily. The class came alive, notes improved. It lasted a few months, till we had to stick to the curriculum again. I still think that if you can make Latin and Greek fun, you deserve a medal.
An experiment: project education, it was called, a collaboration of many disciplines around the changes occurring in the 17th century. Each teacher had written a part from his particular professional field. Suddenly I saw correlations between art, science, literature, politics, philosophy, etc. Somehow that whole period came alive. The there became here and the then became now. It was like standing in the centre and looking round at a kaleidoscope of developments. It gave an expansion, a deepened understanding of life, a richness. It created enthusiasm, and a curiosity to read more, learn more.
Fun, collaboration, exploration, expansion, curiosity, vividness, joy to learn – key words in the 3 happenings of decades ago. Imagine how inspiring education can be. Equally much fun to discover how to integrate these aspects in education today and give them priority.
Lieze Cekalovic